Behavior tree (artificial intelligence, robotics and control)

A behavior tree is a mathematical model of plan execution used in computer science, robotics, control systems and video games. They describe switchings between a finite set of tasks in a modular fashion.

Source: Wikipedia — Behavior tree (artificial intelligence, robotics and control) (CC BY-SA 4.0)

Behavior tree (artificial intelligence, robotics and control)

A behavior tree is a mathematical model of plan execution used in computer science, robotics, control systems and video games. They describe switchings between a finite set of tasks in a modular fashion.

Source: Wikipedia "Behavior tree (artificial intelligence, robotics and control)" · CC BY-SA 4.0

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