Camera matrix
In computer vision a camera matrix or (camera) projection matrix is a 3 × 4 {\displaystyle 3\times 4} matrix which describes the mapping of a pinhole camera from 3D points in the world to 2D points in an image. Let x {\displaystyle \mathbf {x} } be a representation of a 3D point in homogeneous coordinates (a 4-dimensional vector), and let y {\displaystyle \mathbf {y} } be a representation of the image of this point in the pinhole camera (a 3-dimensional vector).