Spherical linear interpolation

In geometry, spherical linear interpolation, commonly abbreviated slerp, is a function which interpolates between two points on a sphere, such that spherical distance from the starting point varies uniformly with the interpolation parameter. In computer graphics, it was popularized by Ken Shoemake for animating three-dimensional rotations, represented as quaternions on an abstract 3-sphere.

Source: Wikipedia — Spherical linear interpolation (CC BY-SA 4.0)

Spherical linear interpolation

In geometry, spherical linear interpolation, commonly abbreviated slerp, is a function which interpolates between two points on a sphere, such that spherical distance from the starting point varies uniformly with the interpolation parameter. In computer graphics, it was popularized by Ken Shoemake for animating three-dimensional rotations, represented as quaternions on an abstract 3-sphere.

Source: Wikipedia "Spherical linear interpolation" · CC BY-SA 4.0

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