Database consumption
Database consumption (Japanese: データベース消費, romanized: dētabēsu shōhi) refers to a way of content consumption in which people do not consume a narrative itself, but rather consume the constituent elements of the narrative. The concept was coined by the Japanese critic Hiroki Azuma in the early 2000s to describe how characters and mechanics found in a narrative's "database" are demanded and consumed by fans without trying to compensate for the absence of an encompassing grand narrative, in a manner dependent on personal interpretations.