Fast inverse square root

Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates 1 / x {\textstyle 1/{\sqrt {x}}} , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number x {\displaystyle x} in IEEE 754 floating-point format. The algorithm is best known for its implementation in 1999 in Quake III Arena.

Source: Wikipedia — Fast inverse square root (CC BY-SA 4.0)

Fast inverse square root

Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates 1 / x {\textstyle 1/{\sqrt {x}}} , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number x {\displaystyle x} in IEEE 754 floating-point format. The algorithm is best known for its implementation in 1999 in Quake III Arena.

Source: Wikipedia "Fast inverse square root" · CC BY-SA 4.0

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