Gadget (computer science)

In computational complexity theory, a gadget is a subunit of a problem instance that simulates the behavior of one of the fundamental units of a different computational problem. Gadgets are typically used to construct reductions from one computational problem to another, as part of proofs of NP-completeness or other types of computational hardness.

Source: Wikipedia — Gadget (computer science) (CC BY-SA 4.0)

Gadget (computer science)

In computational complexity theory, a gadget is a subunit of a problem instance that simulates the behavior of one of the fundamental units of a different computational problem. Gadgets are typically used to construct reductions from one computational problem to another, as part of proofs of NP-completeness or other types of computational hardness.

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Source: Wikipedia "Gadget (computer science)" · CC BY-SA 4.0

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