Observer pattern

In software design and software engineering, the observer pattern is a software design pattern in which an object, called the subject (also known as event source or event stream), maintains a list of its dependents, called observers (also known as event sinks), and automatically notifies them of any state changes, typically by calling one of their methods. The subject knows its observers through a standardized interface and manages the subscription list directly.

Source: Wikipedia — Observer pattern (CC BY-SA 4.0)

Observer pattern

In software design and software engineering, the observer pattern is a software design pattern in which an object, called the subject (also known as event source or event stream), maintains a list of its dependents, called observers (also known as event sinks), and automatically notifies them of any state changes, typically by calling one of their methods. The subject knows its observers through a standardized interface and manages the subscription list directly.

Source: Wikipedia "Observer pattern" · CC BY-SA 4.0

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