PVRTC

PVRTC (PowerVR Texture Compression) and PVRTC2 are a family of lossy, fixed-rate texture compression formats used in PowerVR's MBX (PVRTC only), SGX and Rogue technologies. The PVRTC algorithm is documented in Simon Fenney's paper "Texture Compression using Low-Frequency Signal Modulation" that was presented (slides) at Graphics Hardware 2003.

Source: Wikipedia — PVRTC (CC BY-SA 4.0)

PVRTC

PVRTC (PowerVR Texture Compression) and PVRTC2 are a family of lossy, fixed-rate texture compression formats used in PowerVR's MBX (PVRTC only), SGX and Rogue technologies. The PVRTC algorithm is documented in Simon Fenney's paper "Texture Compression using Low-Frequency Signal Modulation" that was presented (slides) at Graphics Hardware 2003.

Source: Wikipedia "PVRTC" · CC BY-SA 4.0

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