Painter's algorithm

The painter's algorithm (also depth-sort algorithm and priority fill) is an algorithm for visible surface determination in 3D computer graphics that works on a polygon-by-polygon basis rather than a pixel-by-pixel, row by row, or area by area basis of other hidden-surface determination algorithms. The painter's algorithm creates images by sorting the polygons within the image by their depth and placing each polygon in order from the farthest to the closest object.

Source: Wikipedia — Painter's algorithm (CC BY-SA 4.0)

Painter's algorithm

The painter's algorithm (also depth-sort algorithm and priority fill) is an algorithm for visible surface determination in 3D computer graphics that works on a polygon-by-polygon basis rather than a pixel-by-pixel, row by row, or area by area basis of other hidden-surface determination algorithms. The painter's algorithm creates images by sorting the polygons within the image by their depth and placing each polygon in order from the farthest to the closest object.

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Source: Wikipedia "Painter's algorithm" · CC BY-SA 4.0

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