Perlin noise

Perlin noise is a type of gradient noise developed by Ken Perlin in 1982. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures.

Source: Wikipedia — Perlin noise (CC BY-SA 4.0)

Perlin noise

Perlin noise is a type of gradient noise developed by Ken Perlin in 1982. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures.

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Source: Wikipedia "Perlin noise" · CC BY-SA 4.0

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