Ray tracing hardware

Ray tracing hardware is application specific computer hardware designed for acceleration of ray tracing calculations, especially real-time raytracing of graphics for interactive applications. == Ray tracing and rasterization == The problem of rendering 3D graphics can be conceptually presented as finding all intersections between a set of "primitives" (typically triangles or polygons) and a set of "rays" (typically one or more per pixel).

Source: Wikipedia — Ray tracing hardware (CC BY-SA 4.0)

Ray tracing hardware

Ray tracing hardware is application specific computer hardware designed for acceleration of ray tracing calculations, especially real-time raytracing of graphics for interactive applications. == Ray tracing and rasterization == The problem of rendering 3D graphics can be conceptually presented as finding all intersections between a set of "primitives" (typically triangles or polygons) and a set of "rays" (typically one or more per pixel).

Source: Wikipedia "Ray tracing hardware" · CC BY-SA 4.0

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