Sweep and prune

In physical simulations, sweep and prune is a broad phase algorithm used during collision detection to limit the number of pairs of solids that need to be checked for collision, i.e. intersection.

Source: Wikipedia — Sweep and prune (CC BY-SA 4.0)

Sweep and prune

In physical simulations, sweep and prune is a broad phase algorithm used during collision detection to limit the number of pairs of solids that need to be checked for collision, i.e. intersection.

Source: Wikipedia "Sweep and prune" · CC BY-SA 4.0

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