Tessellation (computer graphics)

In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering. Especially for real-time rendering, data is tessellated into triangles, for example in OpenGL 4.0 and Direct3D 11.

Source: Wikipedia — Tessellation (computer graphics) (CC BY-SA 4.0)

Tessellation (computer graphics)

In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering. Especially for real-time rendering, data is tessellated into triangles, for example in OpenGL 4.0 and Direct3D 11.

Source: Wikipedia "Tessellation (computer graphics)" · CC BY-SA 4.0

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