UVW mapping

UVW mapping is a mathematical technique for coordinate mapping. In computer graphics, it most commonly maps an object's surface in R 2 {\displaystyle \mathbb {R} ^{2}} to a solid texture with UVW coordinates in R 3 {\displaystyle \mathbb {R} ^{3}} , in contrast to UV mapping, which maps surfaces in R 2 {\displaystyle \mathbb {R} ^{2}} to an image with UV coordinates in R 2 {\displaystyle \mathbb {R} ^{2}} .

Source: Wikipedia — UVW mapping (CC BY-SA 4.0)

UVW mapping

UVW mapping is a mathematical technique for coordinate mapping. In computer graphics, it most commonly maps an object's surface in R 2 {\displaystyle \mathbb {R} ^{2}} to a solid texture with UVW coordinates in R 3 {\displaystyle \mathbb {R} ^{3}} , in contrast to UV mapping, which maps surfaces in R 2 {\displaystyle \mathbb {R} ^{2}} to an image with UV coordinates in R 2 {\displaystyle \mathbb {R} ^{2}} .

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Source: Wikipedia "UVW mapping" · CC BY-SA 4.0

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