Z-fighting

Z-fighting, also called stitching or planefighting, is a phenomenon in 3D rendering that occurs when two or more primitives have very similar distance to the camera. This would cause them to have near-similar or identical values in the z-buffer, which keeps track of depth.

Source: Wikipedia — Z-fighting (CC BY-SA 4.0)

Z-fighting

Z-fighting, also called stitching or planefighting, is a phenomenon in 3D rendering that occurs when two or more primitives have very similar distance to the camera. This would cause them to have near-similar or identical values in the z-buffer, which keeps track of depth.

This neuron ends here.

Source: Wikipedia "Z-fighting" · CC BY-SA 4.0

Share this article: X · Bluesky
Privacy Policy