Z-buffering

A z-buffer, also known as a depth buffer, is a type of data buffer used in computer graphics to store the depth information of fragments. The values stored represent the distance to the camera, with 0 being the closest.

Source: Wikipedia — Z-buffering (CC BY-SA 4.0)

Z-buffering

A z-buffer, also known as a depth buffer, is a type of data buffer used in computer graphics to store the depth information of fragments. The values stored represent the distance to the camera, with 0 being the closest.

Source: Wikipedia "Z-buffering" · CC BY-SA 4.0

Share this article: X · Bluesky
Privacy Policy